Survival The relative survival rate measures the survival of the cancer patients in comparison to the general population to estimate the effect of cancer. This higher relative incidence in more developed countries probably results from the combination of a longer life expectancy and more frequent medical surveillance. France, Germany, Austria, and Slovenia have a lower incidence, and developing countries have the lowest incidence. In Europe, the highest rates are noted in the Nordic countries, the United Kingdom, Switzerland, and Israel. Geography There is no clear geographic distribution of multiple myeloma. This racial difference is not explained by socioeconomic or environmental factors and is presumably due to unknown genetic factors. Among black men and women, the frequency doubles to 14.3 and 10.0, respectively, per 100,000 population. Race The annual incidence per 100,000 population is 6.6 among white men and 4.1 among white women. Gender Men are affected more frequently than women (1.4:1.0 ratio).Īge The median age at presentation is 70 years, according to most tumor registries, although the median age reported in studies is approximately 66 years. Incidence rates for myeloma (5.3 in men and 3.5 in women) and mortality rates (3.7 in men and 2.5 in women) per 100,000 population have remained stable for the past decade. In 2009, an estimated 20,580 new cases will be diagnosed in the United States, and 10,580 Americans will die of this disease. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators.Multiple myeloma is a disseminated malignancy of monoclonal plasma cells that accounts for 15% of all hematologic cancers. Hoenn Trumpets created a full PS1 Hagrid mod for Super Smash Bros. A little background: When 3D was in its infancy, PlayStation game developers compensated for the hardware's shortcomings by pairing 3D character models with pre-rendered 2D backgrounds. Rool, which works thanks to their similar body shapes. Many of them, from series like Final Fantasy, are still stunning today: Detailed, stylized, beautiful works of art you could walk through as you went on an adventure. Square simply upscaled the low-res files from the original games to 1080p and called it a day.īut the art files on those discs were naturally low resolution, and sloppy archival meant that when Square Enix finally ported games like Final Fantasy 8 and 9 to PC in "HD" form, it didn't have the original art files to use for modern high-res displays. The backgrounds can be blurry or oversharpened-just like if you opened a jpeg in Photoshop and tried to blow it up to four times the original size. But what if ~the magic of AI~ could analyze the image and more intelligently resize it? That's what ESRGAN, or Enhanced Super Resolution Generative Adversarial Networks, are all about. If souls had faces, mine would look like PS1 Hagrid. OK, that name is a mouthful, and I'm not about to pretend I fully understand how it works. Hagrid is doomed to walk through an increasingly irrelevant virtual world for all eternity. Not quite dead, but not quite of the living. You’ll always be one of us - whether we like it or not. ![]() But there's a whole field of study around the concept of perceptual super resolution, and competing AI implementations for how to upscale images with the best results.
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